/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef OUTDOOR_PVP_ZM_
#define OUTDOOR_PVP_ZM_

#include "Language.h"
#include "OutdoorPvP.h"

const uint8 OutdoorPvPZMBuffZonesNum = 5;

// the buff is cast in these zones
const uint32 OutdoorPvPZMBuffZones[OutdoorPvPZMBuffZonesNum] = {3521,3607,3717,3715,3716};

// linked when the central tower is controlled
const uint32 ZM_GRAVEYARD_ZONE = 3521;

// linked when the central tower is controlled
const uint32 ZM_GRAVEYARD_ID = 969;

enum OutdoorPvPZMSpells
{
    // cast on the players of the controlling faction
    ZM_CAPTURE_BUFF = 33779,  // twin spire blessing
    // spell that the field scout casts on the player to carry the flag
    ZM_BATTLE_STANDARD_A = 32430,
    // spell that the field scout casts on the player to carry the flag
    ZM_BATTLE_STANDARD_H = 32431,
    // token create spell
    ZM_AlliancePlayerKillReward = 32155,
    // token create spell
    ZM_HordePlayerKillReward = 32158
};

// banners 182527, 182528, 182529, gotta check them ingame
const go_type ZM_Banner_A = { 182527,530,253.54f,7083.81f,36.7728f,-0.017453f,0.0f,0.0f,0.008727f,-0.999962f };
const go_type ZM_Banner_H = { 182528,530,253.54f,7083.81f,36.7728f,-0.017453f,0.0f,0.0f,0.008727f,-0.999962f };
const go_type ZM_Banner_N = { 182529,530,253.54f,7083.81f,36.7728f,-0.017453f,0.0f,0.0f,0.008727f,-0.999962f };

// horde field scout spawn data
const creature_type ZM_HordeFieldScout = {18564,67,530,296.625f,7818.4f,42.6294f,5.18363f};

// alliance field scout spawn data
const creature_type ZM_AllianceFieldScout = {18581,469,530,374.395f,6230.08f,22.8351f,0.593412f};

enum ZMCreatureTypes
{
    ZM_ALLIANCE_FIELD_SCOUT = 0,
    ZM_HORDE_FIELD_SCOUT,
    ZM_CREATURE_NUM
};

struct zm_beacon
{
    uint32 slider_disp;
    uint32 slider_n;
    uint32 slider_pos;
    uint32 ui_tower_n;
    uint32 ui_tower_h;
    uint32 ui_tower_a;
    uint32 map_tower_n;
    uint32 map_tower_h;
    uint32 map_tower_a;
    uint32 event_enter;
    uint32 event_leave;
};

enum ZM_BeaconType
{
    ZM_BEACON_EAST = 0,
    ZM_BEACON_WEST,
    ZM_NUM_BEACONS
};

const zm_beacon ZMBeaconInfo[ZM_NUM_BEACONS] =
{
    {2533,2535,2534,2560,2559,2558,2652,2651,2650,11807,11806},
    {2527,2529,2528,2557,2556,2555,2646,2645,2644,11805,11804}
};

const uint32 ZMBeaconCaptureA[ZM_NUM_BEACONS] =
{
    LANG_OPVP_ZM_CAPTURE_EAST_A,
    LANG_OPVP_ZM_CAPTURE_WEST_A
};

const uint32 ZMBeaconCaptureH[ZM_NUM_BEACONS] =
{
    LANG_OPVP_ZM_CAPTURE_EAST_H,
    LANG_OPVP_ZM_CAPTURE_WEST_H
};

const uint32 ZMBeaconLoseA[ZM_NUM_BEACONS] =
{
    LANG_OPVP_ZM_LOSE_EAST_A,
    LANG_OPVP_ZM_LOSE_WEST_A
};

const uint32 ZMBeaconLoseH[ZM_NUM_BEACONS] =
{
    LANG_OPVP_ZM_LOSE_EAST_H,
    LANG_OPVP_ZM_LOSE_WEST_H
};

const go_type ZMCapturePoints[ZM_NUM_BEACONS] =
{
    {182523,530,303.243f,6841.36f,40.1245f,-1.58825f,0.0f,0.0f,0.71325f,-0.700909f},
    {182522,530,336.466f,7340.26f,41.4984f,-1.58825f,0.0f,0.0f,0.71325f,-0.700909f}
};

enum OutdoorPvPZMWorldStates
{
    ZM_UI_TOWER_SLIDER_N_W = 2529,
    ZM_UI_TOWER_SLIDER_POS_W = 2528,
    ZM_UI_TOWER_SLIDER_DISPLAY_W = 2527,

    ZM_UI_TOWER_SLIDER_N_E = 2535,
    ZM_UI_TOWER_SLIDER_POS_E = 2534,
    ZM_UI_TOWER_SLIDER_DISPLAY_E = 2533,

    ZM_WORLDSTATE_UNK_1 = 2653,

    ZM_UI_TOWER_EAST_N = 2560,
    ZM_UI_TOWER_EAST_H = 2559,
    ZM_UI_TOWER_EAST_A = 2558,
    ZM_UI_TOWER_WEST_N = 2557,
    ZM_UI_TOWER_WEST_H = 2556,
    ZM_UI_TOWER_WEST_A = 2555,

    ZM_MAP_TOWER_EAST_N = 2652,
    ZM_MAP_TOWER_EAST_H = 2651,
    ZM_MAP_TOWER_EAST_A = 2650,
    ZM_MAP_GRAVEYARD_H = 2649,
    ZM_MAP_GRAVEYARD_A = 2648,
    ZM_MAP_GRAVEYARD_N = 2647,
    ZM_MAP_TOWER_WEST_N = 2646,
    ZM_MAP_TOWER_WEST_H = 2645,
    ZM_MAP_TOWER_WEST_A = 2644,

    ZM_MAP_HORDE_FLAG_READY = 2658,
    ZM_MAP_HORDE_FLAG_NOT_READY = 2657,
    ZM_MAP_ALLIANCE_FLAG_NOT_READY = 2656,
    ZM_MAP_ALLIANCE_FLAG_READY = 2655
};

enum ZM_TowerStateMask
{
    ZM_TOWERSTATE_N = 1,
    ZM_TOWERSTATE_A = 2,
    ZM_TOWERSTATE_H = 4
};

class OutdoorPvPZM;

class OPvPCapturePointZM_Beacon : public OPvPCapturePoint
{
    friend class OutdoorPvPZM;

    public:

        OPvPCapturePointZM_Beacon(OutdoorPvP * pvp, ZM_BeaconType type);

        void ChangeState();

        void SendChangePhase();

        void FillInitialWorldStates(WorldPacket & data);

        // used when player is activated/inactivated in the area
        bool HandlePlayerEnter(Player * plr);
        void HandlePlayerLeave(Player * plr);

        void UpdateTowerState();

    protected:

        ZM_BeaconType m_TowerType;
        uint32 m_TowerState;
};

enum ZM_GraveYardState
{
    ZM_GRAVEYARD_N = 1,
    ZM_GRAVEYARD_A = 2,
    ZM_GRAVEYARD_H = 4
};

class OPvPCapturePointZM_GraveYard : public OPvPCapturePoint
{
    friend class OutdoorPvPZM;

    public:

        OPvPCapturePointZM_GraveYard(OutdoorPvP * pvp);

        bool Update(uint32 diff);

        void ChangeState() { }

        void FillInitialWorldStates(WorldPacket & data);

        void UpdateTowerState();

        int32 HandleOpenGo(Player *plr, uint64 guid);

        void SetBeaconState(uint32 controlling_team); // not good atm

        bool HandleGossipOption(Player * plr, uint64 guid, uint32 gossipid);

        bool HandleDropFlag(Player * plr, uint32 spellId);

        bool CanTalkTo(Player * plr, Creature * c, GossipMenuItems gso);

    private:

        uint32 m_GraveYardState;

    protected:

        uint32 m_BothControllingFaction;

        uint64 m_FlagCarrierGUID;
};

class OutdoorPvPZM : public OutdoorPvP
{
    friend class OPvPCapturePointZM_Beacon;

    public:

        OutdoorPvPZM();

        bool SetupOutdoorPvP();

        void HandlePlayerEnterZone(Player *plr, uint32 zone);
        void HandlePlayerLeaveZone(Player *plr, uint32 zone);

        bool Update(uint32 diff);

        void FillInitialWorldStates(WorldPacket &data);

        void SendRemoveWorldStates(Player * plr);

        void HandleKillImpl(Player * plr, Unit * killed);

    private:

        OPvPCapturePointZM_GraveYard * m_GraveYard;

        uint32 m_AllianceTowersControlled;
        uint32 m_HordeTowersControlled;
};

// todo: flag carrier death/leave/mount/activitychange should give back the gossip options
#endif
